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Morale

What is morale in Old Light?

When a much larger empire attacks a much smaller one, the attacker's ships fight at reduced strength. It is the after-shield counterpart to beginner protection, keeping wildly mismatched fights costly for the larger attacker so growing empires stay viable targets.

When a much larger empire attacks a much smaller one, the attacker's ships fight at reduced strength. Morale makes punching down expensive.

It is the after-shield version of Beginner Protection. The five-day shield keeps brand-new players safe; once it expires, morale keeps wildly mismatched fights costly for the larger attacker so growing empires stay viable targets without being free farm.

When it applies

Stacking with credit deficit

Morale stacks multiplicatively with the credit deficit penalty, the derate your ships take when your treasury runs dry. An attacker in deficit fighting a much smaller defender pays both costs at once. If credit deficit cuts your strength to 40% and morale cuts it to 50%, you fight at 20%.

A broke attacker punching down is doubly weakened. Plan around it.

When morale is calculated

Score comes from buildings, not ships, so a defender losing a wave of fleet does not move their score, and the morale on a follow-up wave is unchanged.

Strategy

See also

So say we all.
Battlestar Galactica

Common questions

Who takes the morale penalty?

Only the attacker. A smaller empire attacking a larger one keeps full strength; morale never punishes the underdog. Attacking an NPC always fights at full strength, but an NPC larger than a human takes the same penalty when it attacks.

How does morale interact with credit deficit?

They stack multiplicatively. An attacker in deficit punching down pays both costs at once. If credit deficit cuts your strength to 40% and morale cuts it to 50%, you fight at 20%.

When is morale calculated?

You get an advisory preview in the dispatch dialog against another human. The server recomputes it authoritatively when your fleet lands, from both empires' current scores, so the value can differ if the defender grew or shrank during the flight.