Old Light Play now

Quickstart

Old Light is one long game. Your account starts at a single system and grows from there, in real time, indefinitely. The early hours are about settling into a rhythm.

The first thing you'll do

When the map loads you'll be looking at a single star system you already own. Everything you do at first happens inside this one system.

There's no rush. Builds take minutes to hours; you don't have to babysit them.

Pace the early economy

The single thing that matters most early is balanced income. Two rules of thumb:

If you don't know what to build, alternate: extractor, extractor, depot, then a Reactor upgrade. Repeat.

Don't let energy bite you

Every structure draws on your system's Energy budget. Push the energy load past your Reactor and the whole system enters a deficit and every build slows down, every extractor produces less and new upgrades go slower.

The cleanest habit: every time you upgrade something that uses energy, make sure the Reactor is at least matching the load. If it isn't, queue a Reactor upgrade first.

Look around

The galaxy is full of other empires, human and computer-controlled. They show up across the map as coloured dots. You can see every empire's systems and score, anywhere. Click one to inspect its score, and once you have a Shipyard, send a small batch of Probes when you want to know what they've actually built. A single Probe gets shot down by any half-defended system, so send a flight of them on every scouting run.

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