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Capturing

How do I capture a star in Old Light?

There are two ways to add a star: colonise a dormant unowned star, or capture one held by a rival. Both need a Vanguard, a slow, fragile, expensive ship that turns other systems into yours. Vanguards ride along with your fleet and sit out any fight.

There are two ways to add a new star to your empire: colonise a dormant, unowned star or capture one already held by a rival. Both need a Vanguard.

The Vanguard

Vanguards don't fight. They ride along with your combat fleet, sit out the engagement, and only get a chance to do their job if the escort survives.

Colonising a dormant star

A dormant star has no owner. To claim it:

A dormant arrival with no vanguard isn't automatically wasted travel: if you brought marauders or sentinels, the fleet raids the star's outlaws for salvage and hauls it home instead. A fleet with no cargo capacity (probes only) still arrives, finds nothing to claim, and turns around with an "empty-handed" report.

Spacing rule. A new claim must sit at least 3 hexes away from every other star you already own. The check runs both when you send your fleet and again on arrival.

Capturing a rival star

To take a star from another empire, dispatch a fleet containing a vanguard AND a combat escort. On arrival:

Both viewers receive a battle report with the loyalty change embedded, so the defender knows exactly how close they came to losing the star.

Inactive empires get eroded

Capturing isn't only player-initiated. If a human empire goes inactive for long term, nearby NPCs may start capturing its stars the same way you would, draining loyalty with vanguard waves until a star flips.

The erosion is deliberately slow: a given NPC can take at most one star per day, and an inactive empire can lose at most one star per day. So a neglected empire bleeds territory gradually rather than vanishing overnight, but if you stay away long enough the NPCs will pick it apart star by star.

Eliminating an empire

Take the last star a player owns and they are eliminated:

Strategy

Captures are expensive. A vanguard alone costs 55,000 of each resource. And the upkeep rises with the amount of systems you own.

Pick targets where you can afford a second run if the first fails. Don't send your only vanguard on a 60/40 fight.

All these worlds are yours except Europa. Attempt no landing there.
2010: Odyssey Two, Arthur C. Clarke

Common questions

How do I colonise a dormant star?

Dispatch a fleet containing at least one vanguard. The star resists with hostility, starting at 50 and regenerating 1 per hour. Arrival rolls 20-35 damage against it; drive hostility to 0 or below and the star is yours, consuming one vanguard.

How do I capture a rival's star?

Send a vanguard with a combat escort. The battle resolves first. If combat losses exceed 60% of the escort, the vanguard dies too. A surviving escort lets one vanguard roll 20-35 damage against loyalty; drive loyalty to 0 and the star flips.

What happens when I take a player's last star?

They are eliminated. Humans see a modal offering to respawn with a fresh empire, fresh shield, and new spawn, or to stay eliminated. NPCs are destroyed outright and do not respawn.