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Capturing

There are two ways to add a new star to your empire: colonise a dormant (unowned) star, or capture one already held by a rival. Both flows need an Vanguard. A slow, fragile, expensive ship whose only job is to turn other star systems into your systems.

The Vanguard

Vanguards don't fight. They ride along with your combat fleet, sit out the engagement, and only get a chance to do their job if the escort survives.

Colonising a dormant star

A dormant star has no owner. To claim it:

A dormant arrival with no vanguard is wasted travel. The fleet arrives, finds nothing, and turns around with an "empty-handed" report.

Spacing rule. A new claim must sit at least 3 hexes away from every other star you already own. The check runs both when you send your fleet and again on arrival.

Capturing a rival star

To take a star from another empire, dispatch a fleet containing a vanguard AND a combat escort. On arrival:

Both viewers receive a battle report with the loyalty change embedded, so the defender knows exactly how close they came to losing the star.

Inactive empires get eroded

Capturing isn't only player-initiated. If a human empire goes inactive for long term, nearby NPCs may start capturing its stars the same way you would, draining loyalty with vanguard waves until a star flips.

The erosion is deliberately slow: a given NPC can take at most one star per day, and an inactive empire can lose at most one star per day. So a neglected empire bleeds territory gradually rather than vanishing overnight, but if you stay away long enough the NPCs will pick it apart star by star.

Eliminating an empire

Take the last star a player owns and they are eliminated:

Strategy

Captures are expensive. A vanguard alone costs 55,000 of each resource. And the upkeep rises with the amount of systems you own.

Pick targets where you can afford a second run if the first fails. Don't send your only vanguard on a 60/40 fight.