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Structures

Structures are the orbital installations you build inside a star system. They're how a system actually does anything: mining, refining, generating power, storing what you've earned. Every claimed system gets the same starter roster, and you grow each one by upgrading what's already there.

The roster

Every system has the same six core structures from day one, at level 1, plus a Shipyard that stays locked until your Command Center catches up.

Why upgrade

Levels are the only thing that change. Higher levels mean:

Every upgrade costs palladium and iridium (see Economy & Resources), takes real time, and shifts the energy load in the system (see Energy).

How to pace upgrades

A few rules of thumb:

The build queue

Each system has its own build queue with three slots. Click upgrade on a structure and the job lands in the next free slot. The slot at the front runs first; the others sit at zero progress until their turn.

When the queue is full (three active jobs), the upgrade button greys out until a slot frees.

Across systems

Every claimed system has its own independent roster and its own queue. A busy queue in one system doesn't block work in another because every system runs in parallel. Claiming a new system means a fresh set of level-1 structures and an empty queue to fill.